Research Areas
Foundation agents, reasoning agents, and multi-agent decision making
This page is the index of my papers. It is designed to help readers quickly find work on reasoning agents, gaming agents, embodied agents, open-ended learning, multi-agent reinforcement learning, social simulation, AI economics, generative simulacra, mechanism design, and emergent communication.
Agents in Games
Work on competitive language agents, reasoning agents, gaming agents, embodied agents, long-context decision making, and benchmarks for strategic play in complex adversarial environments. This includes the first Pokemon battling paper at ICML, ICLR, or NeurIPS and a broader benchmark program that treats Pokemon as a serious machine learning testbed.
Generative Simulacra
Work on large populations of language agents, social simulation, policy interventions, and mechanism design in synthetic social and economic systems.
Emergent Communication
Work on communication protocols in cooperative and social multi-agent learning, with an emphasis on interpretability, sparsity, and human-agent teaming.
Robotics and Planning
Earlier work on improving kinodynamic planning for autonomous vehicles with learned controllers.