Research Areas

Foundation agents, reasoning agents, and multi-agent decision making

This page is the index of my papers. It is designed to help readers quickly find work on reasoning agents, gaming agents, embodied agents, open-ended learning, multi-agent reinforcement learning, social simulation, AI economics, generative simulacra, mechanism design, and emergent communication.

Agents in Games

Work on competitive language agents, reasoning agents, gaming agents, embodied agents, long-context decision making, and benchmarks for strategic play in complex adversarial environments. This includes the first Pokemon battling paper at ICML, ICLR, or NeurIPS and a broader benchmark program that treats Pokemon as a serious machine learning testbed.

Generative Simulacra

Work on large populations of language agents, social simulation, policy interventions, and mechanism design in synthetic social and economic systems.

Robotics and Planning

Earlier work on improving kinodynamic planning for autonomous vehicles with learned controllers.

Selected Papers

Agents in games

PokéChamp: An Expert-level Minimax Language Agent

Seth Karten, Andy Nguyen, Chi Jin. ICML Spotlight, 2025.

The first Pokemon battling paper at ICML, ICLR, or NeurIPS. An ICML Spotlight paper that establishes competitive Pokemon battling as a top-tier machine learning setting for reasoning agents and strategic language agents.